I just had "one of those games". I was playing in party at that time and at the end my friend just uninstalled his game. It is sad fact that he is not my first friend that uninstalls his game this month!
My skin have gotten thick trough the years of playing and rarely something makes me angry, however most players just come to play and "relax" after a hard day and being trolled on game after game is not really the best way to enjoy your evening. I had more than 20 people playing almost every evening, away online, now they are all gone because of trolls, AFKs and extremely negative experience. So Riot please read this suggestions (I'll be posting them as comments because the system doesn't allow me to post them at once)
Does such thing even exist right now? You probably have to quit more than 40 out of 45 games to be punished for afk. You can curse and swear and suicide as much as you want and you will never get banned. I hate to admit but i have had moments where i lose my mind and flame at people game after game for being bad but i didn't get banned even for an hour. I wish there was some penalty at that time telling me, "stop playing for 3 hours, come down". I've never even seen a person with disabled chat.
Currently penalties are not existent and everybody can do as he wishes!
When you lose a game that you think you deserved to win it gets to you, some players get really tilt after a game like that, but when you win a game you don't feel that much satisfaction. I think the way your performance is evaluated is not really good enough for a game like LoL. Look at Dota 1, look how much LoL has evolved, game play, champions, champion mechanics, graphics, game modes, sounds and so much more, and still at the end you are evaluated only by LOSE and WIN. Please tell me is that normal and how do you imagine player losing his Nth promo with score 18/1/25 that will say "Its ok, I have to improve so i can get promoted in silver"? He will rage and he will fill bad and he will get tilted.
Riot should start analyzing game data better and give the players a milestone rewards system where you can see
- you used your trinket 2 times during the game, you will not get 5 points..
- you killed 0 enemy wards, you will not get 5 points (well this can be a problem, some games there are no wards to kill so... )
- you have 300 damage to turrets this game you will not get 3 points
- you have done 40% of your team's overall damage to champions, you will get extra 5 points
- you have done 28000 damage to drake and baron, you will get extra 2 points
- you have 8 CS first 10 minutes as ADC you will not get 5 points
- you have 0.2 KDA (2/15/1) you will not get 5 points
AFK players can receive 20% (or other value) of the points lost by the other players (instead of 5 players losing 20 points in case of one afk 4 player will lose 16 and the afk player 36).
I've thought only 5 minutes or so about this simple criteria so imagine what a team of experienced game designers can do for a week. This way you can minimize your loses, get a few good pointers what to improve on and feel correctly estimated which will be way better than the current system telling you: "You just lost, you are equally bad as the player who didn't buy trinket because he didn't like 'spoilers' on the map".[/LIST]
So please think and suggest how we could "save" the game because in the current state it is going to hell. I'll be glad to see at least some stuff implemented mid season 5 - early season 6 and some post from riot that they are taking steps.
Otherwise i may as well suggest the "Troll it forward" protest form that will indicate it to Riot how poisonous is their game in this state and that they need to take serious steps reducing it.
So "Troll it forward" - When you lose ridiculously because of some Rambo, Supermen, Terminator players (a.k.a yolo as it gets) or AFK, or trolls, or because all your teammates are so busy flaming at you that they don't even notice they are getting killed don't report them, they wont be punished anyway instead troll next game, in champion select notify your new teammates that you are "Trolling it forward" and pick the funniest champ you can think of (Syndra and Bliz for example can make your friendly or enemy jungle scream as hard as he can), make the funniest build and just have a fun time.
Hey, thanks for your opinion guys
Watched the videos and i reviewed the links you shared. What i learned was that:
- Adding "Tool tips at the start of a game" like "Characters with sunglasses take 1 less damage from Leona passive" is the greatest achievement in the fight with toxic players.
- "As of 11/13/2014, 95% of active players in 2014 have never received a punishment of any kind."
I'm sorry but that is confirming my point, is not rocket science to see the heart of the problem.
When you play Diablo for example, people also have a bad day, but they don't rage at each other there, when i get a great legendary/set item and post it in chat i never get "Noob", "Lucker", "F.. u" and etc. rage becomes an issue when you add an intensive that require multiple people doing equally well and it becomes even bigger issue when these people don't know each other. So there is no point investing 10 million dollars into research for a pen that can write in space... you can always use a pencil, just reduce the global reward and introduce little personalized rewards that will act like a pointers how to do better. While doing that invest more resources in pattern recognition and data analysis and improve the MMR rating system. When you can evaluate player at least somewhat successful you can start making way better teams, somewhere in the future you can even may be match players by play style aggressive/passive champion preferences and etc.
Also its always funny to me when somebody post "Even you ware XX/XX/XX and did this and this .. you could do this thing and this thing.. and this thing so your team can win.". I'll put you in a football team with 9 (1 is AFK of course) mentally ill people (sorry for that, just couldn't help myself) against 11 players good as you are. Please tell me what is the chance of you wining that football game?
As i said 95% of all LoL player are not punished even once, for god sake i had an issue with my ISP for 2 weeks every 3rd or so game i was disconnecting for 20 minutes i got the "I promise i'll not leave" warning and that was it.
I appreciate your thoughts on the subject, however i feel like this is getting way off topic. The simple truth is this:
I had 7 loses in my placement series
- 4 Games with at least 1 AFK player (some times more than one)
- 1 Game with 3 junglers
- 1 Game with 2 ADCs
- 1 game that i lost with a normal team
I lost over 500 MMR.
I kept playing.
I think I won almost all my normal matches (surprise surprise only couple of AFKs), but when get a promo always something happens:
- 80% of the time AKF player!
- We manged to lose a game with team score like 28/3 because all players got fed and started fighting alone vs their whole team, nothing I said made any difference.
- We smashed an enemy team really hard at some point my internet connection failed for a couple of minutes and when it turned back on my team had won the game, but i was marked as leaver and i.e. lost the game. (bad coincidence but it also adds up)
I kept playing.
I got to my big promo between divisions
First game - We started great, overconfidence cost my teammates the game again.
Second game - I bareeeeely won 4v5
Third game - Our top guy was afk (nothing surprising there) well at the end he came back to trow some fast kills for the enemy team. That is the last match overview: http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1092537534/22875518
I admit the game is one of my bad performances, i got a little titled form yet another afk player and didn't tried at all to win my lane, gave easy firstblood, after that i got tilted even harder, made some questionable decisions, bought even more questionable items, didn't even bother to swap my ticket and etc, but what it really matters sometimes you cant recover from state of frustration so easy, i'm not Diamond 1 player that can win a game like this.
And still here I am playing... i'll be fine tomorrow and i'll continue. But what about the all other players that hate this game in their bones just because of moments like that, people remember this moments, and they feel harmed and frustrated.
My question is how the system is protecting them? How is the system making them feel better?
The short answer - it is not. People telling you "You didn't do better enough" are not really helping either.
The system need to make a player feel compensated for the wrongs did to him.
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