i like to que up with friends and just try to cs. friends dont care if u die or dumb stuff most the time. Look at some of these pro plays in all games they do the same stuff over and over and over. One startcraft pro would set down for 2-3hrs a day and just spilt his units up over and over. thats a lil crazy for normal players. but the point is u just hv to keep doing it.
I find CS to be a lot about timing, you have to get your basic attack to connect in the space between when enough other sources of damage (usually other minion attacks) have hit your target, and when too many have hit it (when your target dies). These sorts of timing windows also appear in games like Guitar Hero, DDR or osu!, so playing those games can help train your eyes and coordination if you want practice outside of League.
In terms of farming under turret, here are some of the health estimates that usually apply:
melee minion = 2 turret shots + auto + auto (if less than 80 AD)
caster minion = 1 turret shot + auto + auto (if less than 120 AD)
Finally, once you get the hang of watching the health of opponent minions, try to start watching the health of allied minions too, since that'll let you know when your lane opponents will be approaching to get their own cs. These will be prime opportunities for poke since they'll likely be using their auto attack to kill the minion rather than on you.
Another idea is to try playing Taric or Nunu support and auto to push the lane. The idea here is that you need to auto minions that you can't kill so that you don't steal them from your carry, but still get in some when you can. This gives a good idea of when not to attack the minions, which ends up being the times when you should be attacking the minions as a laner.
Have a friend either a) "lane" with you and attempt to deny you CS or b) play as an opponent who attempts to harass you while you CS. While just brute force CSing with no outside influence can be helpful, I feel the game completely changes when you end up have someone else with lane with you.
a) is more of a dojo approach. Make sure they have lower AD than you before trying this, I feel that having someone else TAKE the CS from you is a bit more obvious than just missing the fact that you missed it.
b) can be frustrating. If your friend is set on it, he can just be a nightmare. Just try to get someone who will not overwhelm you, just add a bit of a real element to it. They need to be trying to CS, too. See if you can beat them!
As for tips, realize your skill set and know when using an ability can get you a creep kill (especially on cannon minions). If you see you won't be able to get both minions who are both low, maybe you can use Mystic Shot on one and AA the other, or Double Up one after AAing one. You don't want to run yourself OOM, but you want to make sure you use the mana you have to effectively CS and survive.
Would it be possible for Riot to add a section on the tutorial that forces you to learn how to last-hit? As in, your minions start walking up and out and attacking enemy minions, and you have to clear four minions from a wave of six? This would lead to a repeated test that would HAVE to be passed in order to proceed, so no matter what, people would have to last-hit and win.
And it's not like beginners would be so helpless that this would be unreasonably difficult; in fact, it would do a good job smacking down the mentality of "okay the minions are dead let's keep moving" and emphasize "I need to be the one to kill the minions." They'd catch on quicker, I'd think.
Experience and knowing how much damage they take from minions both melee and spellcaster how many are aiming at one geting low and time your last hit to hit it before they minions get it. Sometimes 2 will be getting hit at the same time, you will need to react to this quickly by getting 1 shot off on one of them and last hitting it before it dies, this will allow you to get both minions in most cases. Otherwise you can play it safe and use a cc to get them.
The longer the game goes the less percentage of health the minions will do to each other cause they have more health and only a little bit more damage, so watch out for this as well as it also effects how much % damage the turret will do to them.
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